Postal 3, I'm guessing, will probably not be pushing state of the art anything, but it will be fun. At the time, the physics, and the liquids, and the AI were pretty much top of the line. Unreal Engine 2 was relatively new still when Postal 2 was first released, and if I remember correctly, Postal 2 was actually originally built on Unreal Engine 1, then moved over to UE2 and was released long before Epic's first game using UE2 technology. It also had some very advanced AI and other technologies at the time. Postal 2 was built to run on the generation of hardware that was one prior to cutting edge when it was released, graphically. The point was just to sell them to children who wanted something to upset their parents with and people who would buy anything edgy IMHO. Movement is always relative to the orientation of the player character (named 'The Postal Dude').Gameplay and interface are similar to first-person shooters of the time in most, but not on all counts: Postal is a 3D shooter with mainly isometric, but also some top-down levels featuring hand-painted backgrounds. I maintain the Postal games just had very little effort and care put into them from the very beginning. Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard. That just evaporated with age VERY quickly. Postal: Classic And Uncut (c) Running With Scissorsanned in over ten countries, realistic, non-stop-killing, action-strategy psychological thriller. Several of them had at least some modicum of merit when they were released. Marchhare: A worthy point.although I like to think that the Apogee games simply haven't aged well.
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